![]() ![]() Along the way, he must fight demented monsters (using his tears as projectiles) and collect a variety of twisted powerups (mostly based on biblical, crude, and childlike themes). ![]() The gameplay combines the claustrophobic twin-stick shooting of Robotron: 2084 with the room-based dungeon crawling aspects of The Legend of Zelda. The game is known for focusing on repeated playthrough attempts using roguelike elements (namely perma-death and procedurally-generated dungeons) and unlockable content (requiring numerous successful playthroughs to unlock them all). It is also known for its item system, as each playthrough contains a different random set of passive and active items for players to find (allowing them to create unique and monstrous combinations). The game later received an expansion pack, titled The Binding of Isaac: Wrath of the Lamb, on May 28, 2012. Along with over 100 new items (including new pickup types, such as "eternal hearts" that add a risk/reward element), this expansion includes new room types, a new unlockable character, a challenge mode (in which players must complete a goal starting with a certain handicap), alternate floor themes (which include a new variety of enemies and bosses), and a new endgame. This expansion later received an update by Himsl (with no involvement from McMillen) on May 2, 2015, titled "Eternal Edition". ![]()
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